Computer Game Graphic Types
In the game industry there are many types of
Graphical Types used in games. These graphical types are 2D Sprites, 3D
Isometric Sprites, concept art, textures, in the game interface and printing
media. These are the most popular graphical types in games. All of these are
put in to a game to make it enjoyable for players to play on.
2D Sprites
3D Isometric Sprite
3D Isometric Sprite is a flat and still
picture but it is made to look 3D by bringing in two different views/angles of
the character. These are made in something like Maya when a 2D shape has been
rendered. Games that use this are ‘Sims’ and ‘fallout 1 and 2’. Now the players
now expect 3D games because the twenty first century now provides software to
make 3D games. So companies are
forced to make 3D games.
Concept Art
Concept Art is used for show the ideas of
characters, weapons, environment, etc. They do this because the uses of images
are better then the use of words when describing something. Concept art designs
ideas for the 3D modellers which then make the character, environment, etc most
games will have uses this in there game e.g ‘Assassins Creed’.
Textures are used to give the 3D/2D animation
to give them abit of life. Texture is a flat 2D image that then gets wrapped
around a 3D model. They give texture to objects etc to give them some colour
instead of them being plain grey. Lots of games use this in there game e.g
‘Call of Duty’. The different texture type are diffuse which is a kind of map texture you use to define a surface a suface's main colour. It is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying ist original pixel colour. Another one is normal texture which is a method of simulating the lighting of bumps and dents on an otherwise flat surface, creating the illusion of a physically detailed surface. The last one is specular texture which is a method used to define the shape of shiny or reflective areas on a surface. For an example, if a texture surface represents a wooden box with metal parts, a specular map can be applied to define only the metallic portions of the texture as shiny.
In The Game Interface
The game interface is when you play on the
game to see the HUD. The main menu or on a game mode screen when you hover
over a icon say ‘multiply’ it some times changes colour or will flash to show
that you can click on it. In a game like Call of Duty the HUD tell you where
players are from a mini map in the top left hand corner. Games that use this
are ‘Battlefield’ and ‘Call of Duty’.
Printed Media
Printed media is what you will see on the
case of a game (the box art), the main menu page on a game, posters, etc. If
people what to buy a game but don’t know what so they just look at what game
stands out the most on the self then it is always best for game companies to
make the box art really standout to encourage people to play there game. The
printed media normally shows what the game is about like Battlefield has a army
person on the front to show people that is a army/shooting game.






