Sunday, 27 October 2013

Computer Game Graphic Types



Computer Game Graphic Types
In the game industry there are many types of Graphical Types used in games. These graphical types are 2D Sprites, 3D Isometric Sprites, concept art, textures, in the game interface and printing media. These are the most popular graphical types in games. All of these are put in to a game to make it enjoyable for players to play on.


2D Sprites

2D Sprites are 2D flat images that are made to look 2D, some games that use this is are ‘Street Fighter’ and ‘Sonic’. 2D Sprite use a chain of pictures to give an illusion of change in movement, the more pictures the more smoothly the game will play.  These are only used with characters, enemies and pickups etc. 2D Sprites are used on low specification machines like old consoles, tables and some phones.


3D Isometric Sprite

3D Isometric Sprite is a flat and still picture but it is made to look 3D by bringing in two different views/angles of the character. These are made in something like Maya when a 2D shape has been rendered. Games that use this are ‘Sims’ and ‘fallout 1 and 2’. Now the players now expect 3D games because the twenty first century now provides software to make 3D games.  So companies are forced to make 3D games.  


Concept Art

Concept Art is used for show the ideas of characters, weapons, environment, etc. They do this because the uses of images are better then the use of words when describing something. Concept art designs ideas for the 3D modellers which then make the character, environment, etc most games will have uses this in there game e.g ‘Assassins Creed’.

Textures

Textures are used to give the 3D/2D animation to give them abit of life. Texture is a flat 2D image that then gets wrapped around a 3D model. They give texture to objects etc to give them some colour instead of them being plain grey. Lots of games use this in there game e.g ‘Call of Duty’.  The different texture type are diffuse which is a kind of map texture you use to define a surface a suface's main colour. It is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying ist original pixel colour. Another one is normal texture which is a method of simulating the lighting of bumps and dents on an otherwise flat surface, creating the illusion of a physically detailed surface. The last one is specular texture which is a method used to define the shape of shiny or reflective areas on a surface. For an example, if a texture surface represents a wooden box with metal parts, a specular map can be applied to define only the metallic portions of the texture as shiny.

In The Game Interface

The game interface is when you play on the game to see the  HUD. The main menu or on a game mode screen when you hover over a icon say ‘multiply’ it some times changes colour or will flash to show that you can click on it. In a game like Call of Duty the HUD tell you where players are from a mini map in the top left hand corner. Games that use this are ‘Battlefield’ and ‘Call of Duty’.

Printed Media

Printed media is what you will see on the case of a game (the box art), the main menu page on a game, posters, etc. If people what to buy a game but don’t know what so they just look at what game stands out the most on the self then it is always best for game companies to make the box art really standout to encourage people to play there game. The printed media normally shows what the game is about like Battlefield has a army person on the front to show people that is a army/shooting game. 

1 comment:

  1. This is a good piece of work Charlie. Can you please add an explanation of different texture types. These include Diffuse, normal and specular textures.

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